In terms of bosses I'd say Nameless King was definitely one of the best bosses I've faced not just in the series but of all bosses. It goes completely against the flow and core design of these games. I can spend hours talking about how all weapons pretty much boil down to their archetype - straight swords, greatswords , axes, hammers, claws, spears, reapers etc. Why build a new character when magic sucks and my first character can use almost any weapon anyway? Every weapon in Bloodborne feels unique, different and viable. Most of the time I had over a million echoes because I stopped leveling at some point to keep it fun. I enjoyed pretty much all the levels after Rom but Yahargul,,, fugly ass level. In either game it's entirely possible after investing in main stats until their softcaps to put points in other attributes needed to wield more weapons.
I played so much more of Bloodborne than I ever will of Dark Souls 3. Bloodborne is more my speed. I think part of it is that having put over 150 hours into Dark Souls 3 and doing everything there conceivably is to do in it, the honeymoon phase is over. That said, I'd never argue when it comes to aggressive gameplay or theme though and am no expert at PvP , so I'll definitely concede that Bloodborne does those well. I haven't even had the desire to finish the game after the 3rd chalice I played. Instead of loading up the game with a bunch of weapon classes that each have 20+ weapons all with extremely similar movesets Bloodborne makes every weapon fairly unique from one another. They are wrong, and it doesn't matter.
The game has ki pulse, which is kind of like active reload for your stamina bar, which can be improved to happen when you switch stances or dodge at the right time. It doesn't matter at all which order you play them in, they're for the most part completely unrelated. In its own roundabout way, Dark Souls 3 reminded me of that. Bloodborne for me felt flat. Also world is somehow better connected.
The amount of weapon and armor variety is absurd. Also, I don't think you understand what I was trying to say. Bloodborne is about me having fun. Here is what I absolutely laothed: 1. Gothic setting, secret paths and alleyways, monsters that will both amaze and gross you out.
Bloodborne game me something completely fresh with the Gothic inspired world. I'm determined to wreck this asshole like she wrecked my asshole. The game is just so well designed all around. And, even though I'm a sucker for Lovecraftian stuff, the world of Dark Souls has much more interesting lore to me. I hear this a lot and i simply don't get it. I kept trying to analyze and figure out why Bloodborne resonated with me so strongly when Dark Souls didn't.
My advice might sound a bit confusing, but here goes: don't believe anyone who says either game is harder than the other. Dude, you have so far to go. Seriously, Bloodborne was pretty fucking lame. I also hated Yahargul but not because of constant enemies spam which is dumb, yes but the level design itself felt bad compared to the rest. The combat in Dark Souls 3 feels like the love child of Dark Souls and Bloodborne's combat.
Them releasing a Souls game every 2 or so years isn't saturating the market when you could argue they really only have about 4 of these games available if you consider Bloodborne similar. So far I have tried 3 unique builds in Dark Souls 3 half way through and the boss battles have been different and fun with all 3 builds. It's just a shame it had to throw away so many of the good qualities of the other games. Fucking turning the dodge into its own stat? Dark Souls is a more methodical style of play. Add that to the vastly diminished amounts of viable styles of play in Bloodborne especially when talking about PvE as things like magic dont even become available till late game and they may as well have stripped all of that stuff out and just had you pick a class.
However, Chalice Dungeons were a great idea, that got better and better. That's not to say Dark Souls 3 is a bad game. Cons: -The graphic quality is not quite good. At least parry window feels better,. Finding new weapon should be an exciting new toy but I end up not bothering to use them since upgrading them would be too much of a hassle. I do not like to generalize but I found that most people that say that never really advanced beyond Yharnam.
Blood Vials are annoying, especially after a boss kills you and you need to find enemies to replenish your vials. I mainly just block and manage stamina while waiting for an opening. Dark Souls 3 Pros: +Has longer duration. Healing could be done by killing things and depend on the power of the thing you killed. Ds3 has better boss battles I think. Gaining Insight is pretty much useless except if you wanna buy things. Don't forget about the awful Chalice Dungeons.
That isn't to say Dark Souls 3 didn't have its cool moments. That's without even getting into Infusions mind you! I flip flop a lot on this. Bloodborne rewards me with bitchin' eyepatches and longcoats. Art - I prefer fantasy to horror. Bloodborne issues boil down to minor annoyances. Load times were improved soon after launch, download the patch, it's free.