Avastar will use this shape key as the storage for the changes on the mesh due to the shape slider movements. Notice the current Bento Project Viewer is version 5. It has new bones for hands, arms, legs, wings, face, tail and new attachment points. Now remind: The restpose is where the influence to the mesh is zero. I'm looking for serious opinions here, not snide remarks. The add-on is well worth the money. So we do only Bugfixing and Documenatation from now on.
I am very sure that the cases you report can be handled by Avastar. All essential weighting functions are now at one single place. Workaround: Use the much more versatile. But this one converts non Avastar Rigs into Avastar Rigs. Please help us to help you! Workaround: — delete armature modifiers and armature — create new Avastar and reassing meshes to the new Avastar. So i am always interested in getting information back from the fresh users who have an unspoiled view on the topic. Please register to forum by clicking to see links.
Until now it was very painful to do that with the Avastar skeleton due to a lot of built in constraints. Editorial uses of this product are allowed, but other uses such as within computer games may require legal clearances from third party intellectual property owners. This tool applies for Avastar Rigs that have been made with an older version of Avastar. I've already deleted and Uninstalled it from Blender. Weighted Volume Bones: Red Poly a Second Life resident has pointed out that the volume bones in fact can be weighted to mesh.
However please continue reporting any issues. The main changes are improvement of error handling and addition of a context sensitive help. I try to keep it all within 1 thread instead of spreading it all over this board. Note: This issue is also documented in the Fix Clean up your Application Data. Also here is good Info on rigging mesh and more. We still have not yet fixed a few known limitations see below. The Transfer Tool The Transfer Tool is very similar to the Update tool.
Or more accurate: In Blender the Restpose and the Bindpose are always identical Note: Other tools like Maya for example do not have this limitation. If you use any other installation strategy you are completely on your own behalf. Avastar should now run on all Blender 2. We recommend to use the much more versatile. So you have to do some cleanup after splitting your object into parts.
There will be a few things to be cleaned up still, but hopefully no more bug fixes. Plus, the videos that Gaia provides are a big help. Avastar-1-dev-636 This is a minor update. We ensure that our Add-ons never creates such sort of pollution. Guests cannot see links in the messages.
I pondered on it for over 2 weeks before I even posted about it here. I have to say that I wouldn't have gotten anywhere without Avastar. Ask Gaia Clary in Second Life, or send email to mailto:gaia. Now object goes to weight paint mode and armature to pose mode. We know that there are many people who first want to try then buy, Therefor we offer full money back to everybody who is not satisfied or finds the program is not capable to serve your expectations.
It was just a wasteful purchase for me. Because of this some creators have decided to not use the T pose as their default pose. Als,o like most of us, lol. Please register to forum by clicking to see links. So Maya users can happily instruct the Bind process to use an arbitrary pose as the Bind pose regardless of what restpose the rig has. Male Bind your meshes to the Avastar Male rig instead of the female rig The Snowflake Icon Sometimes you will find that your meshes get distorted by the Rig Update.